Videogames have evolved. Decades ago, gaming was so different than nowadays; they were meant to give you some entertainment. As a novelty, though, they had caused addiction, even when you look at their simplicity—just a plumber that runs from left to right, with the goal (or excuse) of rescuing a princess.
These games are meant to play, yes, but as time goes forward, technology does too, and with that, everything about videogames.
It’s 2020, and people, especially old (boomers?), see all games as things for kids. We all know it’s too far from the truth now, with jewels rated for adults like Grand Theft Auto, Mass Effect, The Last of Us, The Witcher, Persona, among a list that is so huge for me to remember.
Not only that, the budget used for the AAA games is greater than Hollywood movies. Check Grand Theft Auto V as an example, ‘Grand Theft Auto V’ has made more money than any movie ever, and there are many others. The thing is that the production put on videogames nowadays is big. It is now a multidisciplinary art!
Yes, I called it an art, and we should agree on that; there’s no question about it. Think about it: most of them have music, design (both industrial and artistic), stories (and some better than any movie has nonetheless), and programming. Engineering and arts working together to bring one of the best things that have happened to the entertainment industry! Also, we must not forget that these games were made by companies that have everything, including accounting and human resources.
Isn’t beautiful to see them all working together? A true multidisciplinary field.
When we were kids, us Millennial at least, we had to use our imagination to get into a story. Not to mention, I grew up in Juarez, Chihuahua, Mexico; all the games were released in English. Imagine a kid like me in the late 90’s or early 2000’s trying to play a JRPG like Earthbound (Mother 2)—the only choice I had is to create make up my own stories based on the things I saw on the screen. It was fun, I’m not going to lie. The genre is called Japanese Role-Playing Game, so I was doing my role-play, except for the Japanese part. I loved the art style, and it invited me to be creative with my own childhood. I still enjoy Earthbound on my New 3DS, but I never let nostalgia cloud my judgement; after the Super Famicom and the first PlayStation era, many other titles came to my knowledge, and they got a place in my heart immediately. Also, by the PlayStation 2 era I was able to understand this language better, so it helped me understand what was happening while I played.
One of my favorite things for me is to listen every week to the 3 Gordos Bastardos (3 Chubby Bastards), a Mexican Youtube channel that speaks about videogames. A few weeks ago they talked about CRPGs (Computer Role-Playing Games). Of course, look for them only if you speak Spanish. Personally, I had never experienced a CRPG before until a sale on the PSN Store of the first Divinity Original Sin. Although I haven’t played the game as much as I want, I can see why the genre is loved; sadly it isn’t popular. These games will remind you of tabletop games like the well-known Dungeons & Dragons.
It’s going to make you think about priorities, or put you in situations that’ll make you change your hobbies; less time to enjoy what you love, or give you enough pressure to think about everything but joy. Life is not fair, unfortunately. Whatever happens in your personal existence might affect your appreciation for everything. Perhaps the things that had made you happy just a week ago has changed now, and today it makes you feel completely the opposite; think of a song you liked and dedicated to a girl you love, you broke up and now it’s hard to listen to it.
Same thing could happen with your videogames. The reason depends on the person and experiences, of course; just looking at your responsibilities, priorities, and time makes hard for you just the mere action of looking at your old console.
I think that if you take a break from that favorite thing of yours can help you to go back to it. Who knows?